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Thread Statistics | Show CCP posts - 44 post(s) |
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CCP FoxFour
C C P C C P Alliance
3957

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Posted - 2015.04.01 18:20:14 -
[1] - Quote
tgl3 wrote:To reduce confusion, you could make the activation option something like "add SKIN to account".
Is there confusion?
@CCP_FoxFour // Technical Designer // Team Size Matters
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CCP FoxFour
C C P C C P Alliance
3960

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Posted - 2015.04.02 08:54:23 -
[2] - Quote
Galphii wrote:Are we going to see the baseline skins for a given ship applicable to a faction variant? i.e. Megathron navy issue with the megathron quafe skin
No, Megathron skin only works on the Megathron
@CCP_FoxFour // Technical Designer // Team Size Matters
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CCP FoxFour
C C P C C P Alliance
3960

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Posted - 2015.04.02 10:35:53 -
[3] - Quote
Chi'Nane T'Kal wrote:I'm a bit worried about skin switching being abusable in large fleet fights. Do you yet have numbers on the traffic / processing demands skin switching in space will generate for clients with ships on grid?
If it has the potential to generate noticable lag i'm pretty sure you will soon see fleets come up with strategies like 'switch to new primary and then all switch skin to prevent the logi from adapting'.
Apart from the effect looking cool (which will probably lose appeal pretty fast) is there any real benefit from switching skins in space as compared to doing that only when docked (maybe also under a Force Field for players that can't dock)?
We have plans for a mass test and have rate limited how often you can switch your skin. So we are aware of this potential use and are keeping it in mind for the design and implementation. :)
We need to have skins switchable in space so if you get out of your ship it can revert back to normal.
@CCP_FoxFour // Technical Designer // Team Size Matters
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CCP FoxFour
C C P C C P Alliance
3960

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Posted - 2015.04.02 11:46:57 -
[4] - Quote
Phoenix Jones wrote:Petrified wrote:If you look at that image, right where the nose of the Omen is you will see two left pointing arrows like this: << Click that and you should see the menu. CCP... please do not hide one of the coolest features you are putting into the game hidden behind a window with the requirement to click a >> Not to complain, but have to make it more transparent. One, change the >> to the word "SKINS". Two, put in a huge description in each skins item denoting on where to find it. 3, make it a smaller window that doesn't require the entire screen killing fitting window to switch.
By default it will be open, not sure why it wasn't for you. We also cannot call it SKINS as it will have more behind it than just SKINs at a later date. We are aware it can be hard to find if closed though and are trying to think of a better way to find it again.
@CCP_FoxFour // Technical Designer // Team Size Matters
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CCP FoxFour
C C P C C P Alliance
3960

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Posted - 2015.04.02 13:33:40 -
[5] - Quote
Chi'Nane T'Kal wrote:Are there long term plans to make SKINS independent from specific ships? I.e. let's say you have a Quafe license, so you'd be allowed to fly all your ships in Quafe colors.
We may sell bundles, and we could have a SKIN license that applies to multiple ships, but it would have to be specified per ship. So yes, it is possible, just not for launch.
@CCP_FoxFour // Technical Designer // Team Size Matters
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CCP FoxFour
C C P C C P Alliance
3960

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Posted - 2015.04.02 13:34:52 -
[6] - Quote
Arronicus wrote:CCP FoxFour wrote:Chi'Nane T'Kal wrote:I'm a bit worried about skin switching being abusable in large fleet fights. Do you yet have numbers on the traffic / processing demands skin switching in space will generate for clients with ships on grid?
If it has the potential to generate noticable lag i'm pretty sure you will soon see fleets come up with strategies like 'switch to new primary and then all switch skin to prevent the logi from adapting'.
Apart from the effect looking cool (which will probably lose appeal pretty fast) is there any real benefit from switching skins in space as compared to doing that only when docked (maybe also under a Force Field for players that can't dock)? We have plans for a mass test and have rate limited how often you can switch your skin. So we are aware of this potential use and are keeping it in mind for the design and implementation. :) We need to have skins switchable in space so if you get out of your ship it can revert back to normal. Is it not simply possible to block manual skin swapping in space (have it only an option when docked/moored), but allow it to happen in space when you get out of your ship? Just take away the option for us to change it in space, doesn't even have to be a coded prevention
Yes it is possible and we may end up doing that, but we would prefer to let people switch in space if it doesn't cause a problem. We will know more after the mass test.
@CCP_FoxFour // Technical Designer // Team Size Matters
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CCP FoxFour
C C P C C P Alliance
3960

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Posted - 2015.04.02 13:34:57 -
[7] - Quote
Tryaz wrote:What are the AUR prices of new skins?
Not yet announced
@CCP_FoxFour // Technical Designer // Team Size Matters
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CCP FoxFour
C C P C C P Alliance
3960

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Posted - 2015.04.02 13:35:31 -
[8] - Quote
Petrified wrote:CCP FoxFour wrote:Phoenix Jones wrote:Petrified wrote:If you look at that image, right where the nose of the Omen is you will see two left pointing arrows like this: << Click that and you should see the menu. CCP... please do not hide one of the coolest features you are putting into the game hidden behind a window with the requirement to click a >> Not to complain, but have to make it more transparent. One, change the >> to the word "SKINS". Two, put in a huge description in each skins item denoting on where to find it. 3, make it a smaller window that doesn't require the entire screen killing fitting window to switch. By default it will be open, not sure why it wasn't for you. We also cannot call it SKINS as it will have more behind it than just SKINs at a later date. We are aware it can be hard to find if closed though and are trying to think of a better way to find it again. Just a note on this: I tested this on two different machines and on both the default was that the SKINs tab was minimized when opening the first time. After that, the client seemed to remember the state it was last left. Not sure what you can do about this: there is a noticeable flash just prior to the transitioning from one skin to another. It appears to be the application of the next skin to the ship before the ship itself shows the transition animation. There was also a stutter when docking. I posted an unlisted video here.
Yes we are aware of the little flash, it's being worked on. :) Thank you!
The stutter while docking is new though I think. Will pass it on.
@CCP_FoxFour // Technical Designer // Team Size Matters
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CCP FoxFour
C C P C C P Alliance
3961

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Posted - 2015.04.03 03:31:35 -
[9] - Quote
Jarnis McPieksu wrote:CCP FoxFour wrote:Tryaz wrote:What are the AUR prices of new skins? Not yet announced In other words, grossly overpriced.
Out of curiosity... what would you define as overpriced?
@CCP_FoxFour // Technical Designer // Team Size Matters
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CCP FoxFour
C C P C C P Alliance
3961

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Posted - 2015.04.03 03:31:54 -
[10] - Quote
Lena Lazair wrote:How will existing skin BPs/skinned ship variants be converted to the new SKIN licensing? Or will they just be left in legacy-style until all used up?
Details to come in a dev blog
@CCP_FoxFour // Technical Designer // Team Size Matters
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CCP FoxFour
C C P C C P Alliance
3961

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Posted - 2015.04.03 03:32:13 -
[11] - Quote
Phoenix Jones wrote:Is their an opportunity setup for new players to learn about ship skins?
Not at this time
@CCP_FoxFour // Technical Designer // Team Size Matters
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CCP FoxFour
C C P C C P Alliance
3961

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Posted - 2015.04.03 03:33:15 -
[12] - Quote
Metal Icarus wrote:Maybe not so much SUPER as they are SUPERFICIAL
Superficial Kerr-Induced Nanocoating
AND it makes sense!
just saying
Kerr effect is an actual thing. See http://en.wikipedia.org/wiki/Kerr_effect So super kerr is proper.
@CCP_FoxFour // Technical Designer // Team Size Matters
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CCP FoxFour
C C P C C P Alliance
3961

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Posted - 2015.04.03 03:34:02 -
[13] - Quote
Crynsos Cealion wrote:A preview mode for the skins would be great, like just make the skins themselves clickable just like current ships are in the market and when you show info on them, except of course, with the according skin applied to the ship in question.
Also, is there a plan to make hull variations (navy issue, T2) compatible to a skin bought for the base model ship? (and vice versa, like for the exhumer skins?)
No plan at this time, technically possible, we have just not thought much about the T2 ships yet
@CCP_FoxFour // Technical Designer // Team Size Matters
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CCP FoxFour
C C P C C P Alliance
3961

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Posted - 2015.04.03 03:34:47 -
[14] - Quote
Primary This Rifter wrote:Lena Lazair wrote:How will existing skin BPs/skinned ship variants be converted to the new SKIN licensing? Or will they just be left in legacy-style until all used up? My Naglfar Justice Edition is still a Naglfar Justice Edition on Sisi. I can't even use a SKIN on it somehow to switch between the normal Naglfar skin and the Justice Edition, it's stuck that way.
The skin only works on the base Naglfar ship, that is to be expected. Your Neglfar, assuming you have it come release, will be converted to a normal one and you will be given a skin.
@CCP_FoxFour // Technical Designer // Team Size Matters
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CCP FoxFour
C C P C C P Alliance
3961

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Posted - 2015.04.03 03:35:30 -
[15] - Quote
Alexei Stryker wrote:Bug: Changing the skin in space makes it blink a short period before it change back to the old skin... And then the animation begins to transform to the new skin.
Operating System: Windows 8.1 Pro 64-bit (6.3, Build 9600) (9600.winblue_r8.150127-1500) Language: German (Regional Setting: German) Processor: AMD FX(tm)-6100 Six-Core Processor (6 CPUs), ~3.3GHz Memory: 16384MB RAM Available OS Memory: 16382MB RAM Page File: 4685MB used, 28080MB available DirectX Version: DirectX 11 System DPI Setting: 96 DPI (100 percent) Card name: AMD Radeon HD 7700 Series Manufacturer: Advanced Micro Devices, Inc. Chip type: AMD Radeon Graphics Processor (0x683D) DAC type: Internal DAC(400MHz) Display Memory: 8934 MB Dedicated Memory: 998 MB Shared Memory: 7936 MB Current Mode: 1920 x 1080 (32 bit) (60Hz) Native Mode: 1920 x 1080(p) (60.000Hz)
Thank you!
@CCP_FoxFour // Technical Designer // Team Size Matters
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CCP FoxFour
C C P C C P Alliance
3962

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Posted - 2015.04.03 12:30:13 -
[16] - Quote
Eria Quint wrote:Didn't test it out yet but i'm wondering what happens if you have the option "Match theme to active ship" turned on in the settings. Will color change when you eg apply the quafe skin license to a Obelisk. Will it keep the Gallente color theme or will it change to a "quafe"/blue theme ?
Don't think a green/gallente theme really matches a Quafe "skinned" Obelisk.
Tnx in advance for the feeback on this.
At this time the two features have no impact on eachother
@CCP_FoxFour // Technical Designer // Team Size Matters
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CCP FoxFour
C C P C C P Alliance
3962

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Posted - 2015.04.03 12:31:36 -
[17] - Quote
Daniel Fergus wrote:It would be cool if we could preview the skins before we buy them.
I also hope that at some point we get kaalakiota skins.
You can do that now from the fitting screen, you can select skins you don't own and view them right there. We hope to also add this to the 3D preview of ships later
@CCP_FoxFour // Technical Designer // Team Size Matters
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CCP FoxFour
C C P C C P Alliance
3962

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Posted - 2015.04.03 12:32:01 -
[18] - Quote
Aliventi wrote:Is there any reason that the Rattlesnake Victory Edition didn't get the SKIN treatment? All it is is a skinned Rattlesnake. I would really love to PvP in a Victory Skinned Rattlesnake without losing the skin when the ship goes pop.
Yes there is a reason, it's being looked into :)
@CCP_FoxFour // Technical Designer // Team Size Matters
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CCP FoxFour
C C P C C P Alliance
3962

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Posted - 2015.04.03 12:32:17 -
[19] - Quote
Arthur Aihaken wrote:CCP FoxFour wrote:No plan at this time, technically possible, we have just not thought much about the T2 ships yet There are some previews in the game for T2 Marauder BPCs. Will these be released as skins in the April update? (ie: Golem Guristas/Kaalakiota/Nugoeihuvi, Kronos Police/Quafe/Inner Zone, Paladin Blood Raider/Kador/Tash-Murkon, Vargur Justice/Krusual/Nefantar).
At this time those will not be making their way to TQ.
@CCP_FoxFour // Technical Designer // Team Size Matters
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CCP FoxFour
C C P C C P Alliance
3962

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Posted - 2015.04.03 14:46:59 -
[20] - Quote
ApertureKubi wrote:What's going happen to the Quafe and other variants of the Iteron IV/Miasmos?
That ship was originally a lower requirement Iteron IV before the rebalance, after the SKIN release will it be a Miasmos skin or will it be for another one of the Gallente Industrials?
A full list of whats being converted will be included in an upcoming dev blog
@CCP_FoxFour // Technical Designer // Team Size Matters
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CCP FoxFour
C C P C C P Alliance
3964

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Posted - 2015.04.03 18:43:07 -
[21] - Quote
Arthur Aihaken wrote:The original dev blog hinted that some SKINs might come as packages that you can apply to multiple hulls. Is this still planned or are we looking at individual SKINs only? If this is still something being considered, how will it work if I buy a "Guristas" package now with x number of SKINs that later gets expanded to y SKINs? Do I receive the additional SKINs as a free upgrade?
We have the tech in place for a license unlocking a given SKIN on multiple ships and we can also sell packages on the NES with multiple items. So we have a few ways to accomplish that package thing.
If it's a package from the NES and we simply change the package it would be more likely that it's a new package and so no retroactive update.
If we change the license then you would go it as we would be updating the license and thats whats applied to your character.
I don't know if we are doing any packages or multiple hull licenses for launch. Aiming to keep it simple and prove the system.
@CCP_FoxFour // Technical Designer // Team Size Matters
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CCP FoxFour
C C P C C P Alliance
3964

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Posted - 2015.04.03 18:43:54 -
[22] - Quote
Caldari 5 wrote:I'm on SiSi atm playing around with things, just noticed a bug. The expanding/contracting triangles for both the Licensed and Unlicensed only expands/contracts the Unlicensed SKINs.
Putting in my support for Packs of all skins for 1 ship type, and/or all skins for "Manufacturer"(ie Guristas/Kaalakiota/Nugoeihuvi/etc).
I would also like to see a Taken to the extreme set for each race, eg Golden Amarr, (the current Punisher looks too green, I liked the previous one where it was more Golden :) )
Note on the << >> toggle button, I'm using the Dark Matter theme, and they could be made a couple of shades whiter to stand out more, or made Bolder.
Awesome, thanks for the feedback!
@CCP_FoxFour // Technical Designer // Team Size Matters
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CCP FoxFour
C C P C C P Alliance
3964

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Posted - 2015.04.04 09:26:45 -
[23] - Quote
So on the temporary SKINs topic: There are two reason for the existence of these. First and foremost some skins can drop from NPCs as loot. See police pursuit comet. If we were to drop a permanent skin the value of that as loot goes down over time and eventually it becomes just a worthless drop. Hopefully that makes sense.
The second reason is China. They have requested timed versions of all the SKINs so we are giving them that. As far as I am aware, we don't have any plans on selling timed version of the skins.
Thats the two reasons for launch, but having timed skins gives us more options in the future as well. Maybe we can offer trials of skins so you can try before buy. Maybe we can also hand out timed versions at conventions like PAX, or give them to events such as EVE London or EVEsterdam to give away rather than giving away the permanent ones. Having time limited ones just gives us more options down the road, possibly options we have not thought of yet. However we built the new system because we wanted permanent ship skins, they are our focus.
Hope that helps! :)
@CCP_FoxFour // Technical Designer // Team Size Matters
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CCP FoxFour
C C P C C P Alliance
3964

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Posted - 2015.04.04 09:27:43 -
[24] - Quote
Omnathious Deninard wrote:So will we be seeing any T2 or T3 SKINs eventually or will they be restricted to aT1 hulls only?
It is possible and likely. I know we would love every ship in the game to have skins. We have some concerns with tech 2 ships, but will work those out.
@CCP_FoxFour // Technical Designer // Team Size Matters
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CCP FoxFour
C C P C C P Alliance
3964

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Posted - 2015.04.04 09:28:21 -
[25] - Quote
Iroquoiss Pliskin wrote:CCP FoxFour, Could we get a definitive answer whether consuming a licence converted from say, Rifter Nefantar Edition --- would such licence allow you to apply the Nefantar colours to a Tempest, or a Hurricane? Or would it be restricted only to Rifters? Thanks 
Have said this many times, if the license is for a rifter then you only get it for the rifter.
@CCP_FoxFour // Technical Designer // Team Size Matters
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CCP FoxFour
C C P C C P Alliance
3964

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Posted - 2015.04.04 12:23:56 -
[26] - Quote
Noriko Mai wrote:CCP FoxFour wrote:Caldari 5 wrote:I'm on SiSi atm playing around with things, just noticed a bug. The expanding/contracting triangles for both the Licensed and Unlicensed only expands/contracts the Unlicensed SKINs.
Putting in my support for Packs of all skins for 1 ship type, and/or all skins for "Manufacturer"(ie Guristas/Kaalakiota/Nugoeihuvi/etc).
I would also like to see a Taken to the extreme set for each race, eg Golden Amarr, (the current Punisher looks too green, I liked the previous one where it was more Golden :) )
Note on the << >> toggle button, I'm using the Dark Matter theme, and they could be made a couple of shades whiter to stand out more, or made Bolder. Awesome, thanks for the feedback! This wouldn't be a problem with Dark Opaque theme... Packs of all skins for one ship type may be confusing. New skins will be added and then this pack isn't complete anymore... EDIT: Will it be possible to remotely activate skin licences? Just like PLEX.
On the packs: It depends on how the pack is done. I mentioned this in another post.
On remote activation: Possibly not at launch, but it is on our list of things to do.
@CCP_FoxFour // Technical Designer // Team Size Matters
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CCP FoxFour
C C P C C P Alliance
3964

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Posted - 2015.04.04 13:20:54 -
[27] - Quote
Arthur Aihaken wrote:CCP FoxFour wrote:So on the temporary SKINs topic: There are two reason for the existence of these. First and foremost some skins can drop from NPCs as loot. See police pursuit comet. If we were to drop a permanent skin the value of that as loot goes down over time and eventually it becomes just a worthless drop. Hopefully that makes sense. Sure. How does the "timed" feature work? Does it begin counting down on SKIN activation or is it based on actual time in use on a particular hull? I assume the former, but was just hoping for a clarification (thanks).
Thanks for the question, this will help while writing the dev blog to explain it. Short story is the timer is real time, not time in the hull, and starts once the license is injected.
@CCP_FoxFour // Technical Designer // Team Size Matters
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CCP FoxFour
C C P C C P Alliance
3967

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Posted - 2015.04.05 15:24:54 -
[28] - Quote
FistyMcBumBardier wrote:Can we please do away with the concept of 30 day skins? They are in my opinion extremely limiting. I for one will not pay ISK for a SKIN that is on a timer.
Just because they exist doesn't mean we will use them on TQ. Again, many of those timed ones exist for China, which is a different server with a completely different market.
@CCP_FoxFour // Technical Designer // Team Size Matters
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CCP FoxFour
C C P C C P Alliance
3970

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Posted - 2015.04.08 07:01:36 -
[29] - Quote
Sindocate wrote:Dunno if it was reported yet, but Siege and Triage modules sometimes deactivate SKINs. It happened to me at the beginning of triage and, surprisingly, at the end of siege cycle. My fitting window wasn't opened so it couldn't be misclick.
Thank you for the heads up. :) We were aware but it never hurts to be told again.
@CCP_FoxFour // Technical Designer // Team Size Matters
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CCP FoxFour
C C P C C P Alliance
3970

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Posted - 2015.04.09 10:32:22 -
[30] - Quote
Maennas Vaer wrote:If you die in a SKINned ship, will the KM reflect this? I understand that it wont be reflected in the value at all but it'd be cool if it was visible on the ship itself in the KM.
We hope to add that but it's a bit lower on the priority list.
@CCP_FoxFour // Technical Designer // Team Size Matters
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CCP FoxFour
C C P C C P Alliance
4087

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Posted - 2015.07.25 12:37:03 -
[31] - Quote
Rat Scout wrote:I have only purchased one skin so far, and it was for the Helios because that's how bad they are in general, they do not look any better then simply not having them. Please don't get me wrong, I like the concept and I really want nice looking ships, the problem I am having thou is that 99% of the available SKIN's are bland, and they do not have any "pop" in space. Here is what I mean: http://imgur.com/ZhLVDnY http://imgur.com/Q1cOOSw
There is absolutely no distinction between those 2 images, and don't tell me its "my computer" because it is not. Even the ones that I consider great once they are in space with your graphics engine the work simply fades away in space, it becomes overpowered by the reflections, shadows and all the fancy physics simulations. And that is the real problem with SKIN's. There are great looking ones in the store, thanks to the neutral background but that is where it ends. You can thank me with a PLEX for this enlightenment, o7.
We are aware of this, especially for Caldari and Minmatar. Expect some new SKINs later this summer that hopefully work towards fixing this. :)
@CCP_FoxFour // Technical Designer // Team Size Matters
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